﻿using Microsoft.Xna.Framework;

namespace SceneManager
{
    /// <summary>
    /// Represents a basic light in SceneManager
    /// </summary>
    public abstract class Light
    {
        /// <summary>
        /// Gets or sets the color of this light
        /// </summary>
        public Color Color { get; set; }
        /// <summary>
        /// Gets or sets the intensity of this light
        /// </summary>
        public float Intensity { get; set; }

        /// <summary>
        /// Initializes a new instance of the Light class with specified color and intensity
        /// </summary>
        /// <param name="color">The color of the light</param>
        /// <param name="intensity">The intensity of the light</param>
        public Light(Color color, float intensity)
        {
            Color = color;
            Intensity = intensity;
        }
    }
}
